After speaking with a bunch of game audio folks and offering up one on one consults, I put some thoughts down to help those I wasn't able to meet with personally. A more general guide where I had noticed trends of common feedback.
”A Sound Effect” reached out and asked if they could republish it, I felt it was only right to clean it up for a broader audience, expand on a few more points, and get some peer reviews. So this article is the result of those efforts.
If you're looking to build or improve upon your game audio portfolio, I hope you might find this resource helpful.