FIFA
The world's game.
The world's game.



2015-2021
Senior Sound Designer
Recording (Field/Studio)
Sound Design
Editing/Mixing
Cinematics (5.1)
Scripting (Python)
Technical Audio Design
Motion Capture Supervision
Audio Pipeline Creation and Ownership
On the FIFA franchise, I supported multiple cycles supporting a live, global sports title with consistently evolving audio needs. My work included field and studio recording, sound design, and hands-on editing and mixing across gameplay and cinematics, alongside technical audio design and in-engine implementation. I built, owned, and maintained core audio pipelines, enabling scalable content creation and efficient iteration across annual releases. Working closely with dev partners, teams, and leagues alike I helped deliver a polished, authentic audio experience that could adapt to both creative ambition and the demands of a long-running franchise.




The world's game.



2015-2021
Senior Sound Designer
Recording (Field/Studio)
Sound Design
Editing/Mixing
Cinematics (5.1)
Scripting (Python)
Technical Audio Design
Motion Capture Supervision
Audio Pipeline Creation and Ownership
On the FIFA franchise, I supported multiple cycles supporting a live, global sports title with consistently evolving audio needs. My work included field and studio recording, sound design, and hands-on editing and mixing across gameplay and cinematics, alongside technical audio design and in-engine implementation. I built, owned, and maintained core audio pipelines, enabling scalable content creation and efficient iteration across annual releases. Working closely with dev partners, teams, and leagues alike I helped deliver a polished, authentic audio experience that could adapt to both creative ambition and the demands of a long-running franchise.




The world's game.



2015-2021
Senior Sound Designer
Recording (Field/Studio)
Sound Design
Editing/Mixing
Cinematics (5.1)
Scripting (Python)
Technical Audio Design
Motion Capture Supervision
Audio Pipeline Creation and Ownership
On the FIFA franchise, I supported multiple cycles supporting a live, global sports title with consistently evolving audio needs. My work included field and studio recording, sound design, and hands-on editing and mixing across gameplay and cinematics, alongside technical audio design and in-engine implementation. I built, owned, and maintained core audio pipelines, enabling scalable content creation and efficient iteration across annual releases. Working closely with dev partners, teams, and leagues alike I helped deliver a polished, authentic audio experience that could adapt to both creative ambition and the demands of a long-running franchise.



