FIFA

OVERVIEW

The world's game.

YEAR

2015-2021

ROLE

Senior Sound Designer

SERVICES

  • Recording (Field/Studio)

  • Sound Design

  • Editing/Mixing

  • Cinematics (5.1)

  • Scripting (Python)

  • Technical Audio Design

  • Motion Capture Supervision

  • Audio Pipeline Creation and Ownership

Details

On the FIFA franchise, I supported multiple cycles supporting a live, global sports title with consistently evolving audio needs. My work included field and studio recording, sound design, and hands-on editing and mixing across gameplay and cinematics, alongside technical audio design and in-engine implementation. I built, owned, and maintained core audio pipelines, enabling scalable content creation and efficient iteration across annual releases. Working closely with dev partners, teams, and leagues alike I helped deliver a polished, authentic audio experience that could adapt to both creative ambition and the demands of a long-running franchise.

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FIFA

OVERVIEW

The world's game.

YEAR

2015-2021

ROLE

Senior Sound Designer

SERVICES

  • Recording (Field/Studio)

  • Sound Design

  • Editing/Mixing

  • Cinematics (5.1)

  • Scripting (Python)

  • Technical Audio Design

  • Motion Capture Supervision

  • Audio Pipeline Creation and Ownership

Details

On the FIFA franchise, I supported multiple cycles supporting a live, global sports title with consistently evolving audio needs. My work included field and studio recording, sound design, and hands-on editing and mixing across gameplay and cinematics, alongside technical audio design and in-engine implementation. I built, owned, and maintained core audio pipelines, enabling scalable content creation and efficient iteration across annual releases. Working closely with dev partners, teams, and leagues alike I helped deliver a polished, authentic audio experience that could adapt to both creative ambition and the demands of a long-running franchise.

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FIFA

OVERVIEW

The world's game.

YEAR

2015-2021

ROLE

Senior Sound Designer

SERVICES

  • Recording (Field/Studio)

  • Sound Design

  • Editing/Mixing

  • Cinematics (5.1)

  • Scripting (Python)

  • Technical Audio Design

  • Motion Capture Supervision

  • Audio Pipeline Creation and Ownership

Details

On the FIFA franchise, I supported multiple cycles supporting a live, global sports title with consistently evolving audio needs. My work included field and studio recording, sound design, and hands-on editing and mixing across gameplay and cinematics, alongside technical audio design and in-engine implementation. I built, owned, and maintained core audio pipelines, enabling scalable content creation and efficient iteration across annual releases. Working closely with dev partners, teams, and leagues alike I helped deliver a polished, authentic audio experience that could adapt to both creative ambition and the demands of a long-running franchise.

Smooth Scroll
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