skate.
skate. is the latest entry in EA's skate series.
skate. is the latest entry in EA's skate series.



2021 - Present
Senior Sound Designer
Recording (Field/Studio)
Sound Design
Editing/Mixing
Cinematics (5.1)
Technical Audio Design
Scripting (Python)
Motion Capture Supervision
Audio Pipeline Creation and Ownership
Haptics
On skate. I was a core audio contributor, owning and shaping the game’s sound from early prototyping through production. My work spanned field and studio recording, sound design, editing, and mixing. Along with hands-on technical audio design and in-engine implementation. I built and maintained audio pipelines, and collaborated closely with other domains.
I also developed haptics and helped define scalable workflows that supported the project’s evolving creative and technical needs.




skate. is the latest entry in EA's skate series.



2021 - Present
Senior Sound Designer
Recording (Field/Studio)
Sound Design
Editing/Mixing
Cinematics (5.1)
Technical Audio Design
Scripting (Python)
Motion Capture Supervision
Audio Pipeline Creation and Ownership
Haptics
On skate. I was a core audio contributor, owning and shaping the game’s sound from early prototyping through production. My work spanned field and studio recording, sound design, editing, and mixing. Along with hands-on technical audio design and in-engine implementation. I built and maintained audio pipelines, and collaborated closely with other domains.
I also developed haptics and helped define scalable workflows that supported the project’s evolving creative and technical needs.




skate. is the latest entry in EA's skate series.



2021 - Present
Senior Sound Designer
Recording (Field/Studio)
Sound Design
Editing/Mixing
Cinematics (5.1)
Technical Audio Design
Scripting (Python)
Motion Capture Supervision
Audio Pipeline Creation and Ownership
Haptics
On skate. I was a core audio contributor, owning and shaping the game’s sound from early prototyping through production. My work spanned field and studio recording, sound design, editing, and mixing. Along with hands-on technical audio design and in-engine implementation. I built and maintained audio pipelines, and collaborated closely with other domains.
I also developed haptics and helped define scalable workflows that supported the project’s evolving creative and technical needs.



