skate.

OVERVIEW

skate. is the latest entry in EA's skate series.

YEAR

2021 - Present

ROLE

Senior Sound Designer

SERVICES

  • Recording (Field/Studio)

  • Sound Design

  • Editing/Mixing

  • Cinematics (5.1)

  • Technical Audio Design

  • Scripting (Python)

  • Motion Capture Supervision

  • Audio Pipeline Creation and Ownership

  • Haptics

Details

On skate. I was a core audio contributor, owning and shaping the game’s sound from early prototyping through production. My work spanned field and studio recording, sound design, editing, and mixing. Along with hands-on technical audio design and in-engine implementation. I built and maintained audio pipelines, and collaborated closely with other domains.
I also developed haptics and helped define scalable workflows that supported the project’s evolving creative and technical needs.

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skate.

OVERVIEW

skate. is the latest entry in EA's skate series.

YEAR

2021 - Present

ROLE

Senior Sound Designer

SERVICES

  • Recording (Field/Studio)

  • Sound Design

  • Editing/Mixing

  • Cinematics (5.1)

  • Technical Audio Design

  • Scripting (Python)

  • Motion Capture Supervision

  • Audio Pipeline Creation and Ownership

  • Haptics

Details

On skate. I was a core audio contributor, owning and shaping the game’s sound from early prototyping through production. My work spanned field and studio recording, sound design, editing, and mixing. Along with hands-on technical audio design and in-engine implementation. I built and maintained audio pipelines, and collaborated closely with other domains.
I also developed haptics and helped define scalable workflows that supported the project’s evolving creative and technical needs.

Smooth Scroll
This will hide itself!

skate.

OVERVIEW

skate. is the latest entry in EA's skate series.

YEAR

2021 - Present

ROLE

Senior Sound Designer

SERVICES

  • Recording (Field/Studio)

  • Sound Design

  • Editing/Mixing

  • Cinematics (5.1)

  • Technical Audio Design

  • Scripting (Python)

  • Motion Capture Supervision

  • Audio Pipeline Creation and Ownership

  • Haptics

Details

On skate. I was a core audio contributor, owning and shaping the game’s sound from early prototyping through production. My work spanned field and studio recording, sound design, editing, and mixing. Along with hands-on technical audio design and in-engine implementation. I built and maintained audio pipelines, and collaborated closely with other domains.
I also developed haptics and helped define scalable workflows that supported the project’s evolving creative and technical needs.

Smooth Scroll
This will hide itself!