skate.
skate. is the latest entry in EA's skate series.
skate. is the latest entry in EA's skate series.



2021 - Present
Senior Sound Designer
Recording (Field/Studio)
Sound Design
Editing/Mixing
Cinematics (5.1)
Technical Audio Design
Scripting (Python)
Motion Capture Supervision
Audio Pipeline Creation and Ownership
Haptics
I was lucky enough to be involved early on this project. Contributing to everything from designing audio systems, creative concepts, to defining naming conventions and determining recording standards.
As domain lead for skateboarding, foley, and UI - during the bulk of development I was recording and creating assets. Editing, designing and creating assets for these areas. And, continuing to iterate on audio systems to ensure we had scalable systems that would hold up well to more content in live service.
This also involved working closely with other domains, directing and supporting other sound designers in these areas.
The game launched into early access and I'm continuing to iterate on core systems to push for quality while supporting live content updates.




skate. is the latest entry in EA's skate series.



2021 - Present
Senior Sound Designer
Recording (Field/Studio)
Sound Design
Editing/Mixing
Cinematics (5.1)
Technical Audio Design
Scripting (Python)
Motion Capture Supervision
Audio Pipeline Creation and Ownership
Haptics
I was lucky enough to be involved early on this project. Contributing to everything from designing audio systems, creative concepts, to defining naming conventions and determining recording standards.
As domain lead for skateboarding, foley, and UI - during the bulk of development I was recording and creating assets. Editing, designing and creating assets for these areas. And, continuing to iterate on audio systems to ensure we had scalable systems that would hold up well to more content in live service.
This also involved working closely with other domains, directing and supporting other sound designers in these areas.
The game launched into early access and I'm continuing to iterate on core systems to push for quality while supporting live content updates.




skate. is the latest entry in EA's skate series.



2021 - Present
Senior Sound Designer
Recording (Field/Studio)
Sound Design
Editing/Mixing
Cinematics (5.1)
Technical Audio Design
Scripting (Python)
Motion Capture Supervision
Audio Pipeline Creation and Ownership
Haptics
I was lucky enough to be involved early on this project. Contributing to everything from designing audio systems, creative concepts, to defining naming conventions and determining recording standards.
As domain lead for skateboarding, foley, and UI - during the bulk of development I was recording and creating assets. Editing, designing and creating assets for these areas. And, continuing to iterate on audio systems to ensure we had scalable systems that would hold up well to more content in live service.
This also involved working closely with other domains, directing and supporting other sound designers in these areas.
The game launched into early access and I'm continuing to iterate on core systems to push for quality while supporting live content updates.



