skate.

OVERVIEW

skate. is the latest entry in EA's skate series.

YEAR

2021 - Present

ROLE

Senior Sound Designer

SERVICES

  • Recording (Field/Studio)

  • Sound Design

  • Editing/Mixing

  • Cinematics (5.1)

  • Technical Audio Design

  • Scripting (Python)

  • Motion Capture Supervision

  • Audio Pipeline Creation and Ownership

  • Haptics

Details

I was lucky enough to be involved early on this project. Contributing to everything from designing audio systems, creative concepts, to defining naming conventions and determining recording standards.
As domain lead for skateboarding, foley, and UI - during the bulk of development I was recording and creating assets. Editing, designing and creating assets for these areas. And, continuing to iterate on audio systems to ensure we had scalable systems that would hold up well to more content in live service.
This also involved working closely with other domains, directing and supporting other sound designers in these areas.
The game launched into early access and I'm continuing to iterate on core systems to push for quality while supporting live content updates.

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skate.

OVERVIEW

skate. is the latest entry in EA's skate series.

YEAR

2021 - Present

ROLE

Senior Sound Designer

SERVICES

  • Recording (Field/Studio)

  • Sound Design

  • Editing/Mixing

  • Cinematics (5.1)

  • Technical Audio Design

  • Scripting (Python)

  • Motion Capture Supervision

  • Audio Pipeline Creation and Ownership

  • Haptics

Details

I was lucky enough to be involved early on this project. Contributing to everything from designing audio systems, creative concepts, to defining naming conventions and determining recording standards.
As domain lead for skateboarding, foley, and UI - during the bulk of development I was recording and creating assets. Editing, designing and creating assets for these areas. And, continuing to iterate on audio systems to ensure we had scalable systems that would hold up well to more content in live service.
This also involved working closely with other domains, directing and supporting other sound designers in these areas.
The game launched into early access and I'm continuing to iterate on core systems to push for quality while supporting live content updates.

Smooth Scroll
This will hide itself!

skate.

OVERVIEW

skate. is the latest entry in EA's skate series.

YEAR

2021 - Present

ROLE

Senior Sound Designer

SERVICES

  • Recording (Field/Studio)

  • Sound Design

  • Editing/Mixing

  • Cinematics (5.1)

  • Technical Audio Design

  • Scripting (Python)

  • Motion Capture Supervision

  • Audio Pipeline Creation and Ownership

  • Haptics

Details

I was lucky enough to be involved early on this project. Contributing to everything from designing audio systems, creative concepts, to defining naming conventions and determining recording standards.
As domain lead for skateboarding, foley, and UI - during the bulk of development I was recording and creating assets. Editing, designing and creating assets for these areas. And, continuing to iterate on audio systems to ensure we had scalable systems that would hold up well to more content in live service.
This also involved working closely with other domains, directing and supporting other sound designers in these areas.
The game launched into early access and I'm continuing to iterate on core systems to push for quality while supporting live content updates.

Smooth Scroll
This will hide itself!